HOBAN'S GOLD / Act: 1 Scene 15-16

 

 

Scene 15: Chaos 9 - "Random Event" roll for "Release + Investment"

Pakowski can hear the thing outside, beating it's hulking body against the door. It sounds big and strong. He knows it will never lose interest and go away so he'll have to think of something, and fast.

Pakowski decides to reinforce the door with a torch weld. This will atleast buy him some time until his mates get back.

Pakowski - Heavy Machinery Roll - Strength (5), Heavy Machinery (3) 8 Base dice = 1 Success

The torch coughs out a small blue flame that slowly licks its way down the hatch frame. Power Roll. All good.

Maxx urgently searches the APC for a weapon. He'd feel a lot better if he had a decent weapon, something other than a bolt gun and a torch.

Pakowski - Observation Roll - Wits (3), Observation (2) 5 Base dice = 1 Success

At this point, knowing it was a success I asked ChatGPT what weapon he found. She came up with electroshock baton. 

Pakowski stumbles upon an electroshock baton, a compact and versatile melee weapon designed to deliver powerful electric shocks on contact. It features a sturdy handle and an energy discharge module that can be activated with a simple press of a button.

With the electroshock baton in hand, Pakowski feels a surge of confidence as he prepares to confront the alien. The weapon's electrical charge pulsates with energy, the perfect weapon for swift strikes in close-quarters.

Pakowski tests the baton, activating the button. A crackling arc of electricity extends from the tip, illuminating the dim interior of the APC. Satisfied with its functionality, he readies himself to confront the alien head-on. He takes a deep breath.

Draw for initiative. Soldier gets 5, Pakowski gets 2, Soldier gets 6.

Then in the pit of his stomach, something lurches. There is a shift in energy, unhampered by the storm. It's happening.

Somehow the baton isn't enough. Pakowski grabs the bolt gun off the work bench and readies himself towards the door. Two Fast Actions.

Soldier - Rolls "Headbite" 10 base dice - 2 Success VS APC Armour   = -1 Hull strength, -1 Armour

Soldier - Rolls "Headbite"10 base dice - 2 Success VS APC Armour   = -1 Hull strength, -1 Armour

Pakowski receives + 1 Stress.

Enough is enough, Pakowski decides he's not going to wait for this thing to break through. He'd rather deal with it now. He guesses at the height of the thing on the other side and pulls the trigger.

Pakowski - Ranged Combat Roll - Agility (4), Ranged Combat (2) 6 Base dice = 0 Success

The bolt gun fails to fire. Pakowski's mind races for an explanation. Is it not loaded? Is it jammed? Does it matter?

Pakowski receives + 1 Stress.

Soldier - Rolls "Die for Queen"12 base dice - 1 Success VS APC Armour   = -1 Armour

Pakowski listens in horror as the thing outside is seemingly tearing itself apart on the hull. The acrid smell of melted metal seeps into the APC. It wants to get in any way it can.

At least it's dead.

Scene 16: Chaos 8

Capilano and the squad have fallen back. Instead of barricading the wall, they make a hasty retreat down the mine shaft, towards a light coming off of the right side. Their best chance is to escape through the mine, but there's no telling what condition its in.

The cacophony of their heavy boots drown out the skittering, unearthly noises behind them. Mason continually looks back over his shoulder to check on the threat. But it's far too dark to see.

Marlaina comes to the door on the right. It's been sealed off. This is no time to be fumbling with access codes. She whips of her torch and begins to cut.

Marlaina - Heavy Machinery Roll - Strength (3), Heavy Machinery (0) 3 Base dice + 2 bonus for torch = 1 Success

Marlaina cuts through quickly, but it's not fast enough for Mason. Power roll.

"What the fuck is taking you?!"

Are the xenos coming for them? Based on the odds, I rolled a 43 so that's a "Yes"

Capilano and Mason spread to the sides of the hallway and go on Overwatch.

Roll for xeno type and I get FACEHUGGERS. I ask the AI how many there are and she says... "too many to count."

This door has a strength of 10 (according to rule book) and Marlaina has done 6 damage, as per her initial roll.

Marlaina - Heavy Machinery Roll - Strength (3), Heavy Machinery (0) 3 Base dice + 2 bonus for torch = 1 Success

Door is now a 10%

Power Roll = -1


As the darkness of the mine tunnel envelops them, Capilano, Marlaina, and Mason begin to feel helpless against an imminent threat. The echoing sounds of scuttling and hissing grow louder, signalling the approach of the unknowable racing towards them.

With adrenaline coursing through their veins, Capilano and Mason take up defensive positions, their guns raised and ready to fend off the impending attack. Each shadowy corner of the tunnel seems to conceal unseen dangers, heightening the tension in the air.

Marlaina frantically works to cut through the blocked door, her torch casting flickering light on the metal surface. The intensity of her concentration is evident as she focuses on the task at hand, driven by the urgency of their situation.

As the facehuggers draw closer, their grotesque forms become visible in the dim light, their movements swift and agile. Capilano and Mason brace themselves, their fingers poised on the triggers of their weapons, prepared to unleash a hail of gunfire. Praying for a clear shot.

Suddenly, the first of the facehuggers bursts into view, its elongated limbs and menacing posture sending a chill down the spines of the team. Triggers Overwatch.

Capilano - Ranged Combat Roll - Agility (4), Ranged Combat (2) 6 Base dice = 1 Success/2Damage

Roll for Xeno damage gives me "Instant death." The facehugger is torn apart on the ground where it crawled. A sizzling, pile of pus looking like a dropped omelette.

 

Capilano turns quickly and gives the door a hard kick, trying to break through. With Marlaina's help he gets a +1 modification.

Capilano - Stamina Roll - Strength (4), Stamina (2) 6 Base dice = 1 mod = 3 Success (2 will be stunts) 

Stunts: Capilano will give 1 success to Mason, as per the rule book. He'll also take a +1 on the next stamina roll.

They manage to breakthrough.

"We're through. Lets go!!" Marlaina bellows. The second facehugger crawls towards Mason with single-minded determination. Triggers Overwatch.

Mason opens fire unleashing a barrage of bullets towards the oncoming horde.

Mason - Ranged Combat Roll - Agility
(3), Ranged Combat (1) 4 Base dice = 2 Success/4Damage

The pulse rifle bullets chew into the facehugger. Roll for xeno damage gives me "Desperate action." I roll for the Xeno's action and it scurries into a nearby hole, escaping from certain death.

"MOVE IT!!!" Marlaina yells.

The squad files into the hallway with the fluidity of water. Their guns never lowering, their eyes always darting. Once the team is clear, Marlaina makes a motion to seal the hole in the door with her torch.

Marlaina - Heavy Machinery Roll - Strength (3), Heavy Machinery (0) 3 Base dice + 2 bonus for torch = 0 Success

Power roll -2.

"Shit! Something is wrong with... Fuck! Something is wrong with the torch." Marlaina announces as she beat it with her palm.

Capilano thinks quickly and spots a heap of mining equipment in the corner. Buckets, wood, an old cart. He starts dragging it over.

"Cover me, I'm gonna try and barricade it."

Capilano - Stamina Roll - Strength (4), Stamina (2) 6 Base dice + 1 mod (his previous stunt) = 1 Success

Capilano springs into action, using whatever old mining debris he can find to barricade the breach.

In the dim light of the tunnel, the sound of scrambling footsteps mixes with the echoing hisses of the approaching threat. Capilano's movements are fuelled by adrenaline and desperation, as he piles up the debris and wedges wooden boards against it. Chunks of rock and metal are hastily stacked, forming a makeshift barrier.

They stand united in the darkened tunnel, not looking for a way out, but poised and ready to kill.
 
 
 
 


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